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Fixed incorrect clock frequency during boot.Fixed error 80010002 due to hardcoded app path if game categories plugin is enabled.Properly use transparency when accessing certain elements like dialog boxes, menu bar etc.Add support for accessing both ef0:/ and ms0:/ on PSP Go (Due to this mechanism the boot time is a little longer than previous releases).Improved copy file mechanism - should be a little bit more faster and the animation should be more fluid than previous releases.(Remember no support for any images over 512 x 512!) Now uses a modified version of g2dlib which uses stb_image to load textures and make use of scegu directly! This is a major change, since it gets rid of a bunch of needless functions from oslib, and uses a library purely written for 2d graphics. No longer relies on outdated libpng/libjpeg versions or oslib.(Switched to the -Os optimization flag since the PSP has a small cache.) Built under latest PSP toolchain using GCC 8.2, with many optimizations.To avoid any issues its best to delete your CMFileManagerPSP folder before replacing it with this one. Only delete destination if it exists in copy mode.Implement error dialog for failures with file/directory functions and.disc0:/ (UMD) can now be accessed in non GO models as an additional drive in the menu bar.Now uses a much cleaner method of detecting if running from ef0:/ on a PSP Go.USB mode no longer requires the app to restart if "Auto usb mounting" is toggled under settings.(Now displays both ef0:/ and ms0:/ in USB mode) Highlight current selected drive in menu bar.
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(For example the cross button implies enter/accept in the west, but Asian games use the cross button as a cancel button). Get enter/cancel buttons from registry.Added a help dialog under settings menu.Embed all assets and fonts into the binary and load them from memory.Fixed buffer overflow when multi selecting a file with a long path name.Handle config version so that user won't have to manually delete it for upcoming releases.
#Ps vita renaming psp folder update
From this update on wards, deleting the config file if any changes pertaining to the config is made will be handled automatically. After you delete the config file, the app will create a new one. The config file has some changes that won't work with previous versions. The data folder is no longer needed, since all of the external assets are now embedded into the binary. Notice: Please delete your "data" folder and config.cfg file in (ms0/ef0):/PSP/GAME/CMFileManager/. I don't care how late this is, the PSP is an amazing device and I want to do this even if just 3-4 people are interested. My answer to this CM File Manager PSP - a minimalistic approach to a file manager with a variety of user friendly features.
#Ps vita renaming psp folder code
A final contribution with a clean, dev-friendly open source code base. I wouldn't want anyone to use that as a code base to anything, hence why I want to make one final contribution no matter how late it is. The file manager in it never even worked, the coding concepts used inside of it is very bad, many duplicate functions that do the same thing, no proper error handling, bad use of resources etc. I'm noticing this now as I approach my final year in Computer Engineering. CyanogenPSP, may *look good* and *work* well in the most part, however the code base that it uses is a huge horrible mess and I can't emphasize it any further. Considering the mess of CyanogenPSP, an old project of mine that I wrote when I was around 16, I wanted to give my favorite handled one final contribution.